#pragma once

#include "GL/glew.h"
#include <vector>

class UI
{
public:
	UI(float groundLevel = 0.0f);
	~UI();

	void initialize();
	void render();

	GLuint vertexArrayObject;
	GLuint positionBufferObject;
	GLuint colorBufferObject;
	std::vector<GLfloat> positionData;
	std::vector<GLfloat> colorData;

private:
	void loadData();
	float groundLevel;
};

